Space Age for the New Generation

2025-07-30

CYBERDANK PRESENTS: a personal mythos. A hypertextual dream stitched from fog, neon, and soundcards. This is where I begin to document a world that almost existed — and maybe still could.

I’m a post-’96 digital orphan raised on burnt CDs, haunted cities, and emotional residue from games like Silent Hill, Shenmue, and Ocarina of Time. My nostalgia isn’t real — it’s synthetic, borrowed from futures that were never mine. But that doesn’t make it any less sacred.

This is the “Space Age” — not NASA, not retro-futurism — but the inner architecture of minds that grew up among cathode rays, broken consoles, failed utopias, and the endless loop of remembering and rebooting.

Here I’ll reflect on science fiction — from Neuromancer’s junkie cyberspace to the economic myths of The Moon is a Harsh Mistress and the messianic dread of Dune. I’ll write about gaming systems like myth machines: how the N64 controller teaches discomfort, how tank controls shape fear, how Resident Evil 4 standardized a generation.

And more than anything — I’ll build a library of zulin: fractured thoughts, loops, sketches, and signals from my own space station.

This is the start. This is the age. This is me learning to document my own future through the debris of the past.